Cookie Clicker Steam Edition: The First Clicker Game Now With Steam Workshop & Cloud Sync -

Cookie Clicker Steam Edition: The First Clicker Game Now With Steam Workshop & Cloud Sync

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Cookie Clicker is now available on Steam with steam cloud saving and steam workshop mods to be released soon.

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What is Cookie Clicker?
Cookie Clicker is an incremental game created by French programmer Julien “Orteil” Thiennot in 2013. The user initially clicks on a big cookie on the screen, earning a single cookie per click. They can then spend their earned cookies upon purchasing assets such as “cursors” and other “buildings” that automatically produce cookies. Upgrades are also available and can improve the efficiency of clicks and buildings, among many other mechanics that allow the user to earn cookies in different ways. Though the game has no ending,[1] it has hundreds of achievements, and users may aim to reach milestone numbers of cookies.

The game is one of the first and most important in the genre of incremental games and has a dedicated fanbase. Though the first version was coded in one night, Cookie Clicker is regularly updated. It has been widely described as addictive, and it has been noted that the game almost does not require a human to play it.

At first, the player clicks on the large cookie on the far left side of the screen, earning one cookie per click. With these cookies, the player can buy new assets such as cursors, grandmas, farms, mines, factories and banks that automatically make cookies. Prices increase exponentially, each asset costing 15% more than the last-purchased asset of the same type. Golden cookies, small cookies that appear in random locations and fade away after several seconds, appear periodically and grant effects, such as bonus cookies, or a temporary increase in the rate of production if clicked before they disappear.

After earning a certain number of cookies, the player can ‘ascend’, losing their progress but earning heavenly chips and prestige levels. Prestige levels add a permanent boost (+1% per level) to the rate of cookie production in future play-throughs, while heavenly chips can be spent on a wide variety of prestige upgrades. Note, however, that the cookies needed to unlock the next prestige level goes up exponentially with the cube of the level, becoming harder to attain as you get more of them. Other game mechanics include “wrinklers” (eldritch beasts which reduce cookie production, but can be popped by clicking on them, returning all the cookies it digested with interest), the Cookie Dragon, mini games, and sugar lumps (which take 24 hours to coalesce and are used to level up buildings and boost their production rate). Achievements can be earned by completing various tasks or goals, such as reaching a certain number of total cookies produced, owning a particular number of buildings of a certain type or clicking a certain number of golden cookies. Additionally, seasonal events occur during their respective holidays which come with more upgrades and cookies to unlock.


  1. The Steam version does not support workshop modding.
    It does have modding, but the web version also supports add-ons like Cookie Monster. This means they are practically identical in this regard.
    What makes the two versions stand apart is, for example the Heralds system:
    On Steam, every 100 current players generate 1 herald, up to 100 heralds.
    On the web version, heralds are determined by the current number of patrons on Patreon donating at the highest tier.
    On Steam, the number of heralds is pretty much always 100. And on the web version, the heralds are currently 41, as of this comment.On top of this, the Steam version also comes with reactive music and a few extra little neat things, like cloud saving, other language support, and screen reader mode.

  2. its sad cuz the website version is free but steam is not

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